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Choose one of the rooms below to escape from. Each room gives a different game and has a unique theme and story. You have 60 minutes to attempt your escape from a room. 2-14 people can attend to escape from each of the rooms at the same time. To book an escape adventure click book now!
Haunted Superheroes(4-14 player)
Within the old house of your great grandfather lies a special room where he had hidden away his superhero collectibles, a place far away from his everyday life. Since he passed away, a long, long time ago, nobody has dared enter the room. They say it is haunted. People keep on hearing creepy voices from within the room. Rumor has it that he had some very rare action figures in his collection, which were believed to have been lost forever. Recently, you spotted an odd looking old man selling something extraordinary at the flea market. He whispered that you are the chosen one and only you can take advantage of his secret spell. A moment after he placed the paper scroll in your palm he disappeared into the mist. After deeply investigating the spell you have learned it provides you a shield, or ward, from ghosts in haunted locations. This protection spell is not unlimited, however, and you have exactly 3,600 seconds to use it after casting. Use your time wisely! If your team can acquire these valuable action figures in time you could be the superstar of the next Comic Con! No collection on the planet could compare to your rare action figure collection!
Mission Black and White(2-8 player)
There are many uniformists out there. The most radical is the ultra uniformist Go Grey Group (GGG). They have a vision: to turn the world black and white. In fact, black and white is mostly grey. A greyscale world isn't fun! The uniformist group is really close to eliminating all of the colors from our world. You can be a hero today; just complete the mission Black and White! Your team has 60 minutes to restore color to the world. Solve the problems and find the final secret color sequence which will open the door to the colorful world and let the real colors flood the GGG.
Mission Black and White
Phony Art Studio(4-14 player)
Have you ever dreamt of a personal photo session? Me too. Did you ever think it could go wrong? Me neither. Roger, the "artist", is not a real artist. He is a criminal. He is blackmailing you; he wants a ridiculous sum of money, $50,000, for the negatives. Paying is an option, of course, that is if you had an extra 50 grand lying around...which you do not. Instead, you asked Rose to seduce him and they are now on a date at a nearby restaurant. Rose promised to do her best and keep Roger busy for an hour. Roger has locked the negatives in the safe of his art studio. So now it is up to you to get that safe open and retrieve the negatives in under an hour. Your mission should be simple...but maybe not.
Phony Art Studio
“Ghost of Tituba”, the first Salem Witch(2-8 player)
“Ghost of Tituba”, the first Salem Witch, will not let you out of her hut until you help her find the missing objects for her mysterious potion. The final hour has come, there’s only 60 minutes left and your team will be stuck in her hut forever. You will be the accursed servant of Tituba, for eternity. Unless you find: the RAT, the EYES, the FROG, the EAR, and the SNAKE. Find the animals and figure out how they will help you get mercy from the “Ghost of Tituba” and return home.
“Ghost of Tituba”, the first Salem Witch
Nikola Tesla the mad genius(2-5 player)
One of the most visited exhibits was one on electricity. At night the fair was lit by electricity. Who would light the fair would soon light the world. Edison and Westinghouse both put in bids to light the fair. Tesla’s AC polyphase system would be on display for not only the US to see, but the whole world. Originally, Tesla planned on using GE bulbs but Edison, still miffed, would not sell to Tesla and Westinghouse. Instead, Westinghouse came up with a more efficient double-stopper light bulb. Help Nikola, he used some Vin Mariani, and only 1 hour left to turn the lights on!
Nikola Tesla the Mad Genius
The night out at the BAD GIRL, Аничка(2-8 player)
This room is recommended for those 18 and up! You had an outstanding night out with your friends. Nobody knows the details but it looks that you are trapped in the room of Anichka. Russian girls are pretty, smart, they treat you special. It was a great place to spend all your hard-earned cash. Anichka looks okay, but not the kind of woman you’d want to mess with. You only have 60 minutes to leave her room, or deal with her anger, by the way, you had no money to pay for the services last night…
The Night Out at the BAD GIRL, Аничка
Catch 22, the merge(2-8 player)
Thomas is missing. He can't tell you where he is, but he has to get the documents delivered in time, otherwise the merge will fail. It is like catch 22. You only have 60 minutes to find the pass card to leave the room with the documents. In 1890, Edison formed the Edison General Electric Company. The following year, Edison merged with his major competitor, the Thomson-Houston Company. The competition for business proved to be too much for each company to stand alone. This could be described as one of the greatest mergers of all time as the General Electric Co. was born.
Catch 22, The Merge
Cookery - Who's Hungry?(2-8 player)
Cookery - Who's Hungry?
A cookery always has to end with delicious food. Arthur, the mysterious master chef, has invited you to be part of his very special “cooking class.”When you arrive you expect your host and an array of food, however, something seems amiss when Arthur is nowhere to be found and a rather offensive odor wafts from a locked room. Reveal the secrets of your master cook as you realize you may have misunderstood when the invitation said, “I’d like to have you for dinner.”
Cookery - Who's In Dinner?